Springe zum Inhalt

  • GENERAL
  • IMPRESSIONS
  • ESD
  • CO-CREATION
  • PROJECT PARTNER
  • CONTACT
  • GERMAN

Project Partner


"We are looking forward to working with the project partners to bring the complex and serious topic of nitrogen emissions in pig farming into a form that is accessible to interested lay people. We ourselves will also learn a lot in the process - both about the nitrogen cycle and the use of serious games." - Prof. Dr. Joachim Hertzberg, Head of the research area "Plan-based robot control" at DFKI Osnabrück.


German Research Center for Artificial Intelligence

Development of a prototype of the serious game

The German Research Center for Artificial Intelligence (DFKI) is responsible for the digital implementation of the content provided, so that a prototype of the serious game can be presented to a broad audience at the end of the project term. Precisely because we are dealing with complex phenomena, some of which are intransparent and linked via longer cause-and-effect chains, some of which also occur with a time lag and some of which include effects that cannot be grasped with human senses, simulation, blended learning and/or augmented reality tools must be used here if the systemic relationships are to be made "tangible" and the defined learning objectives are to be achieved. Acting in awareness of climate relevance works best in the long term and without cognitive effort with a deep, yet intuitive, playful understanding of these complex interrelationships.
With the help of Living Labs, an iterative prototype development is made possible together with users (farmers) in a co-prototyping workshop. The first version of the prototype "Model 1" will be made available during the project and evaluated with regard to usability and user experience together with participants in order to continuously improve the game mechanisms, among other things with usability and user experience tests (UUX tests).
The approach includes the use of different methods from the Living Lab context (cf. Echternacht et al. 2016: Methods in the Living Lab: Supporting user integration in open innovation processes) such as: Survey, Think-aloud, Design-oriented Scenarios, Business Model Navigator or Sustainability Checklists.

 


Contact

Prof. Dr. Joachim Hertzberg

Prof. Dr. Joachim Hertzberg

Development of a prototype of the serious game

 Deutsches Forschungszentrum für Künstliche Intelligenz
 Berghoffstraße 11
 49090 Osnabrück

+49 (0) 541. 386050 2251

Dr. Stefan Christ

Dr. Stefan Christ

Development of a prototype of the serious game

 Deutsches Forschungszentrum für Künstliche Intelligenz
 Berghoffstraße 11
 49090 Osnabrück

+49 (0) 541. 386050 2249

Hendrik Meemken

Hendrik Meemken

Development of a prototype of the serious game

 Deutsches Forschungszentrum für Künstliche Intelligenz
 Berghoffstraße 11
 49090 Osnabrück

+49 (0) 541. 386050 2271